It's been something I've been kicking around for a year or two. RDSP is the first game I ever made which I started up as a learning experience, then I began adding more features to it so I can learn more about Flash. As I went, I've looked back and thought maybe I should start from scratch again, but I kept going until I couldn't go any further.
But the people like it, I'm still seeing lets-plays being uploaded, and my watchers have recently jumped up for I can assume is because of the game. Every time someone favorites it, comments on it, or watches me because of it, I feel like I could be making something even better these days. It goes back to high school days, making really bad and confusing design and programming choices to make what I'm trying to make on it.
I recently had some ideas for what I would make of a sequel. Better graphics (like actually using more references instead of trying to draw it all myself), better animations, and better mechanics altogether. Maybe actually adding a story line to it instead of making people go through a few bosses and then getting stuck in survival mode wondering when the game is gonna end. I actually crack up a bit when I hear a complaint about that.
This would be a new learning experience, a more advanced experience in animation and programming. I've never used a single abstract class in that game, and I attempted to cut down on enter frame events. Pausing was all by a boolean var, in an enter frame event, for EVERY SINGLE ELEMENT IN THE GAME!!!
I would also take it as a learning experience with sound. I would remix the song on the main menu, and would probably learn to make some sound effects.
And honestly, who wants a better OC Creation menu? That was pretty much what set the game apart from the others, but even I find it difficult to navigate and customize through it.
Learning to segment and organize things would be a key lesson in all of it.
Sooooooo, RDSP 2, could it happen?
It could, it really could. Hell, I'm still in college, I don't have to make any big, money making productions yet. Nor do I think I should because I'm still learning. I tried making a Live Wallpaper that costed a couple bucks on Android, it didn't sell very well, and it kept crashing. That's the thing with bringing out something that costs money to download, I NEED to know what I'm doing and know that I'm doing the right things. A project like this, nah, no need to sell it. Donations maybe, but not a requirement to purchase unless I really feel ready to do that.
This could also expand to Android for me to build on my OpenGL engine to support 2D. Like what if I could export the assets as SVG and load them as textures to make super crisp graphics to put on there. I would have to change up the game assets and names to keep from copyright infringement, but it would be the game for a platform it was meant for, time killing smart phones.
So we'll see, it could happen.