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About Varied / Hobbyist circuitSenseMale/United States Recent Activity
Deviant for 5 Years
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Perfect Sparkle (Perfect Dark Parody) by circuitsense Perfect Sparkle (Perfect Dark Parody) :iconcircuitsense:circuitsense 1 0 Pony Celebrations: Jaypool16 Graduation by circuitsense Pony Celebrations: Jaypool16 Graduation :iconcircuitsense:circuitsense 3 4 Ponified Birthdays 2: Lauren Faust and Me! by circuitsense Ponified Birthdays 2: Lauren Faust and Me! :iconcircuitsense:circuitsense 3 3 Ponified Birthdays: Lauren Faust and Me! by circuitsense Ponified Birthdays: Lauren Faust and Me! :iconcircuitsense:circuitsense 5 7 Birthday: Andrea Libman by circuitsense Birthday: Andrea Libman :iconcircuitsense:circuitsense 11 2
Literature
The Crystal Engine Intro Revised
The Crystal Engine Introduction
The imagination, an infinite void of space where ideas take their first form, where one can use the things they’ve seen to create something new. Everyone uses it, but what is unique about each person is how they use it. How they use it really depends on what appears within it.
Some can hear music, and become musicians. Some can see pictures, and become artists. Some see buildings, and become architects. Whatever one sees, hears, or feels within the imagination becomes the inspiration to make it a reality.
Things that appear within the imagination are ideas. An idea is something that mainly comes from the emotions of a person, something that comes from the heart. However, not all of our ideas are bright and colorful for creation. Some ideas can make one feel they’re…sick.
My name is Ryan, and I feel this kind of sick. Sick with a type of disease that is not simply cured by medicine, sick with a virus that has infected my emotions. The i
:iconcircuitsense:circuitsense
:iconcircuitsense:circuitsense 0 1
Literature
Expressive: Journey Into The Heart
Darkness shrouds regions of the heart
Like a scab on an open cut that will stay
Only the holder can pick it apart
Because other hands will be slapped away
The heart contains a certain light
But the darkness serves as a malicious mask
It has the ablilty to purge the night
But it must be strengthened to do the task
One must go through the darkness, go through the pain
The emotional stress will drive one insane
But don’t stop the journey all in vain
Keep in mind, the beast can be slain
You have two objects that will take you through
A map you draw during your black bath
And you have a torch fueled by faith from you
Illuminating the darkened path
Branching paths extend to the unknown
But only one contains the light
Other paths can lead to a torturous zone
The decision makes you feel tight
You take one path, you hope for the best
An angry tentacle grabs your chest
The wrong path that you have guessed
Leaving your emotions down and depressed
You’re now wounded, hurt from the mons
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:iconcircuitsense:circuitsense 0 0
Ponified Birthdays: Daniel Ingram by circuitsense Ponified Birthdays: Daniel Ingram :iconcircuitsense:circuitsense 20 5
Literature
Expressive: We are All Creators
An idea comes and it is here to stay
It must be created or it will never go away
Your tools to build it like a tower
Your talent that is your godly power
Then you show it to the world, and the people give it a shot
But only some will believe in you, and some will not.
Some will criticize your creation and send a nasty letter
But others will follow you, and pray to you to make better
It’s all interesting really, but it’s not at all odd
You create something even if your skill is lowly
And when you create something, you are a god
So in a sense we are all holy.
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:iconcircuitsense:circuitsense 0 8
Having Fun With Android by circuitsense Having Fun With Android :iconcircuitsense:circuitsense 2 1 Hippie Fluttershy Redeux by circuitsense Hippie Fluttershy Redeux :iconcircuitsense:circuitsense 8 4 Thank You For 20k Views! by circuitsense Thank You For 20k Views! :iconcircuitsense:circuitsense 16 8 Ponified Birthdays: My Sister by circuitsense Ponified Birthdays: My Sister :iconcircuitsense:circuitsense 3 0 Art Request: KyoKusagani1999 Massage by circuitsense Art Request: KyoKusagani1999 Massage :iconcircuitsense:circuitsense 5 8 Brony Fest: OC Competition Submission by circuitsense Brony Fest: OC Competition Submission :iconcircuitsense:circuitsense 2 2 Comic: OVER 9000 VIEWS! by circuitsense
Mature content
Comic: OVER 9000 VIEWS! :iconcircuitsense:circuitsense 0 4

Favourites

Misunderstanding by Faith-Wolff Misunderstanding :iconfaith-wolff:Faith-Wolff 222 25 Mane six does by Sirzi Mane six does :iconsirzi:Sirzi 1,318 141 Mane Six by Tobias1997 Mane Six :icontobias1997:Tobias1997 23 6 Ohhhhh yeah. by Fealasy Ohhhhh yeah. :iconfealasy:Fealasy 205 22 Can you song this by RagnaBloodegde Can you song this :iconragnabloodegde:RagnaBloodegde 9 8

Activity


Well, Thanksgiving is just around the corner and with school being out for a while I wanna get back in the game.

Flash, Unity, both of them just might NOT be how I'm gonna make this thing.

Ever heard of Processing? Yeah, that little app with the overly excited tutorial guy. It just might be what I'm looking for.

I feel that it'll use the graphics card more, so I can make the sprites more appealing. It'll also be exportable for Android should I decide to release it that way (can't be on Google Play though).

Here's my selling point though, the SVG capabilities. It can load em' and show em', BUT you can also set fills and strokes to customize it.

Now, I don't know if you know what it takes to make something like this in Flash, but for some strange reason they don't have a way to do it how Processing does it. ColorTransform, yes, but that colors the stroke too, losing the outline.

So to get around that, every piece of the character needs two movieclips, one for the fill and one for the stroke, and then use ColorTransform on each. SVG on Processing will make that easier, keeping the graphic in a single object for one.

So I'm gonna take some time to process this new method :P
The fork in the road is back! Should I switch this project to Unity? I've spent a long time trying to get controllers to work right in Flash, but Unity has that covered. The UI system in Unity is probably a lot better too.

Here's the thing. Flash is definitely in my comfort zone for development, but it's dying unfortunately. I want a good learning experience out of this, so Unity would be my choice. I looked into Unity for SVG import and runtime editting, but that won't work too well. Then again, I realized I can just colorize the rastered sprites.

What I like about Flash is that it's easy. No need for sprite sheets, just making animation and labeling frames. On top of that, it'll adjust to resolution, so the graphics remain crisp even on fullscreen. Overall, I feel like I can do a better job with Flash.

But god...wouldn't it suck to have the game made, but every website including dA no longer supports Flash? That's unlikely, but browsers will surely stop supporting it soon. That's another thing I like about Flash. No downloading, just playing it on the browser. It would be sweet for websites to have HTML 5 support so I can run WebGL on it, but an HTML 5 project takes multiple files to run. That I can't do on dA unless there's a way to package it so it is one file, if so, I'll feel more about going to Unity.

Funny thing is one of my college courses is going to be going over Unity in the future, and this would be a great way to get my feet wet in that app. I'm gonna give it another go for Unity...maybe I can make this work.
Whew! Controllers for this game was one heck of a bottleneck for progress, but I'm finally starting to make it through. It's been tough designing the controller classes since that's one of the few things I haven't done before in a game.

What's that? Summer's almost over? Well it shouldn't be too bad from here on. I'll probably want to knock out the OC stuff after this. That'll be interesting.
Well I got controllers to work on this sequel, I would recommend using xInput for XBox controller emulation. My Dualshock 4 wouldn't work too well without something like Input Mapper, but hey, that's the standard for most gamepad supported desktop games! And yes, I know controller support implies that I will have to make the menus controller friendly.

Speaking of which...

Let's not cluster the game and all the menus together shall we? Taking advantage of the top level frames to seperate the preloader, intro, menus, and game. Not only should that keep away the unwanted sprites taking up memory, but it's also great for debugging. I pretty much designed the first to make me see the preloader, intro, and menus before finally testing something out in the game. Lol XD

I won't say much to spoil the surprise, but I'll say this. Clouds and rainbows. With similar fluidity as the first.

So far this has been a fun challenge to work on. Can't wait to finally release it...but of course I must wait or I'll start rushing.

Quick question before closing, should I stream? I've never done it before, but to help my awful stage fright, maybe I should.

See you guys in the next update!
  • Listening to: Ghost! So glad he's back!
  • Watching: YouTube...but I gotta stop...too much drama
  • Playing: PKMN! That's right, Pikmin.
  • Eating: Fast food, I hate washing dishes
  • Drinking: Tea
I remember a time long ago when I played a Flash game that supported gamepads and being able to map buttons based off of it. After that, I wondered how I could do that in RDSP 1.

Well looking up the documentation for it, I found it was an Adobe Air class. Assuming it was ONLY for Adobe Air, I gave up trying to implement it.

Recently, I looked into it a little more and found that I actually CAN use the class for Flash, so I hope I can get it to work. Haven't quite tested it out yet, but I think it will.

Its likely to be able to detect any gamepad around as long as it has analog sticks and buttons for Windows to see. Like the last game, I'll surely make buttons remappable for keyboard and gamepad.

Animating RD would be pretty easy. Just make some labels and loops out of graphics to get the job done, right? Well it's a lot more challenging when accounting for OC customization. I plan to give as much animation to the OCs as any of the pre-made ponies, so I have to try and make the whole thing out of scriptable MovieClips so I can change their colors. Only thing that makes me feel uneasy about doing that is syncing, but that wasn't much of a problem with the first game. Wanna know how I colored the ponies in the first game? It couldn't be one MovieClip since changing the color would change the outline as well. I did it with two MovieClips, one for fill, and one for stroke. Tedious to say the least, and unfortunately, I don't see any other way of doing it.

One thing I hope to accomplish with OCs is how they're built. I'm thinking of just having the game build the pony layer by layer with position offsets. This way I can change the layering, and therefore put on accessories that need to be behind or above the mane or whatnot. Allowing players to move the offset will help them fix problems that I may not fix myself until later. It would also be nice to allow for sprite sheet reading so pony artists have a lot more freedom customizing their pony. Cool ideas, but I haven't put them into action yet. Still trying to make Spike's fireball look like fire! XD

Right now I'm getting the basics down first. Backgrounds, Sprites, etc. So far I haven't imported anything from the past files, starting from scratch.
  • Listening to: Whatever Spotify Offers
  • Watching: YouTube...more than Netflix!
  • Playing: Bomberman: The Second Attack
  • Eating: Home cooked food. Done with fast food
  • Drinking: Tea
Well I got controllers to work on this sequel, I would recommend using xInput for XBox controller emulation. My Dualshock 4 wouldn't work too well without something like Input Mapper, but hey, that's the standard for most gamepad supported desktop games! And yes, I know controller support implies that I will have to make the menus controller friendly.

Speaking of which...

Let's not cluster the game and all the menus together shall we? Taking advantage of the top level frames to seperate the preloader, intro, menus, and game. Not only should that keep away the unwanted sprites taking up memory, but it's also great for debugging. I pretty much designed the first to make me see the preloader, intro, and menus before finally testing something out in the game. Lol XD

I won't say much to spoil the surprise, but I'll say this. Clouds and rainbows. With similar fluidity as the first.

So far this has been a fun challenge to work on. Can't wait to finally release it...but of course I must wait or I'll start rushing.

Quick question before closing, should I stream? I've never done it before, but to help my awful stage fright, maybe I should.

See you guys in the next update!
  • Listening to: Ghost! So glad he's back!
  • Watching: YouTube...but I gotta stop...too much drama
  • Playing: PKMN! That's right, Pikmin.
  • Eating: Fast food, I hate washing dishes
  • Drinking: Tea

deviantID

circuitsense's Profile Picture
circuitsense
circuitSense
Artist | Hobbyist | Varied
United States
Hi there, my name is circuitSense. I am most familiar with Flash, but I'm also starting up on drawing and Photoshop. I am a brony, and circuitSense is my brony name that I go by. I can animate and Actionscript is most possibly my specialty, but I decided that I need to learn how to draw graphics in order to work with them.
Interests

Comments


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:icondovahcourts:
DovahCourts Featured By Owner Jul 25, 2016  Hobbyist General Artist
Happy B-day!! Happy Birthday Godliek :D Sprinkle Pop birthday 
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:icontectix:
Tectix Featured By Owner Jul 25, 2015  Student Digital Artist
Happy Birthday Buddy!!!!!!!!!!!!!!!!!!!!!!
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:iconkamkingthelonewolf:
KamKingTheLoneWolf Featured By Owner Jul 24, 2015  Hobbyist Artisan Crafter
Happy Birthday @>-------------------
Reply
:iconzoeypop11:
Zoeypop11 Featured By Owner Jan 9, 2015
I love your art! Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Pinkie Pie Clapping Pony Icon - Nightmare Moon Clapping Pony Icon - Twilight Sparkle Clapping Pony Icon - Fluttershy Clapping Pony Icon - Rainbow Dash Clapping Pony Icon - Rarity Clapping Pony Icon - Vinyl Scratch Clapping Pony Icon - Queen Chrysalis Clapping Pony Icon - Applejack Clapping Pony Icon - Princess Cadence Clapping Pony Icon - Changeling Clapping Pony Icon - Applebloom Clapping Pony Icon - Lightning Dust Clapping Pony Icon - Trixie Clapping Pony Icon - Babs Seed Clapping Pony Icon - Soarin - Wonderbolt Uniform Clapping Pony Icon - Soarin Clapping Pony Icon - Sweetie Belle Clapping Pony Icon - Spitfire Clapping Pony Icon - Instructor Uniform Clapping Pony Icon - Thunderlane Clapping Pony Icon - Scootaloo Clapping Pony Icon - Spitfire - Wonderbolt Uniform Clapping Pony Icon - Shining Armor Derpy Clapping Icon Clapping Pony Icon - Meadow Song Clapping Pony Icon - Randy Clapping Pony Icon - Braeburn Clapping Pony Icon - Steve Tea Choco clapping icon Cloudy Day clapping icon Clapping Pony Icon - Buttercheese Pencil Swirl clapping icon MLP-clapping-OC-icon Cheese Sandwich clapping  Claps from loads of ponies!
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:iconalecindas:
Alecindas Featured By Owner Apr 8, 2014  Hobbyist Digital Artist
Hello similarly colored horse!
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:iconcircuitsense:
circuitsense Featured By Owner Apr 8, 2014  Hobbyist General Artist
Yellows FTW!
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:iconalecindas:
Alecindas Featured By Owner Apr 8, 2014  Hobbyist Digital Artist
YEs!   And brown!!!
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:iconstardusk3:
stardusk3 Featured By Owner Sep 15, 2013  Professional Artist
thanks for the llama
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:iconsassaflashx:
Sassaflashx Featured By Owner Aug 25, 2013
Friends?
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